Tuesday, 17 August 2010

Hydralisk

It's been ages since I posted anything

Well 2 new things came out this month that kept me excited and occupied:

Starcraft 2 and Zbrush 4!!

And so as tribute to SC2 I created this hydralisk with Zbrush 4, I think they're beautiful creatues lol

My favorite new brush till now is the clay-buildup brush, I used that for most of the body sculpting, amazing what u can do with it

Secondly, the BPR rendering! This is a BPR render with shadows and AO default settings straight out of Zbrush, really cool!

Finally , note that I made this all with a mouse :P

Hope you like:


Thursday, 14 January 2010

Digital Blood Elf Sculpt



A Digital Blood Elf Sculpt based on Blizzard's World of Warcraft Blood-Elves, sculpted in Zbrush, some box modelling in Silo.

Friday, 11 December 2009

ZAnimator: The Zbrush Animation Plugin (Demo)

Here is a new Demo demonstrating ZAnimator features for ZBrush 3.5:

ZAnimator: A Zbrush Interactive Timeline and keyframe-based animation plugin, in development. This includes ZSphere rig animation, ZSketch animation, animation of Zbrush topology, morph target 3d Layer animation (claymation), and a camera:



Sunday, 8 November 2009

Pendant Printed in 3D and Silver Cast



Here is my first Zbrush sculpt ever to be 3D printed and silver cast as jewellery!

All thanks and credit to Alex Fedotov for this 3D print and cast, was excited
to be able to hold my Zbrush creation in my hands and wanted to show it off here!

Tuesday, 22 September 2009

Warlock Pendant (Jewellery For 3D Printing)



Here is my latest work, a warlock style pendant, which I may have printed in 3d soon, as I am working with a person who has a mill and a cnc machine. I am excited ton have this printed as it will be my first ever 3d model which I can hold as a physical creation!

Will post a photo of the real thing when it is printed in sterling silver.


Saturday, 5 September 2009

ZAnimator , The Zbrush Animation Plugin: Video Demonstrations



UPDATE: Resolved Bone Length Constraint. Going Onto Weighting and Curves.

Hello to all once again!

It's been some months since I had scripted this primitive camera, animator and interactive timeline plugin as a Zscript for Zbrush, but I had never got the chance to continue working on it and refine it since.

The ZAnimator plugin is still in a primitive stage and with a messy interface, but with the imminent release of Zbrush 3.5 which includes ZSpheres 2, and with the upcoming release of Zbrush 4, I wish to demonstrate what my plugin is capable of so far. This is the first time in which I release these video demonstrations, I was holding it back till I refined it but I thought now would be a reasonable time to release these.

Mind you, this version of ZAnimator for ZSphere animations is primitive as I programmed no constraints yet or smoothing operations on the animations as I'm not great at programming or at 3d-maths.

My aim with these videos is mostly to show the potential that Zbrush has in the field of animation, and that it is possible to have an interactive timeline and ZSphere animations, even Morph-target animation, as I had scripted all of these here and that was within the boundaries of ZScripting alone. It's just food for thought I guess.

The original thread with all the details in writing is here:
http://zbrushcentral.com/zbc/showthread.php?t=61937

P.S. I know that the rig I used for this video as well as the animation itself are not that great but this video is for technical demonstration purposes only.

In the second video I demonstrate Morph target animation as opposed to ZSphere animation with this plugin.

The plugin is still incomplete and not fully usable but here is the demo.
Please watch these in big size, and Enjoy!




Friday, 8 May 2009

Veiled Warlock









This is my latest Zbrush artwork, a concept of a veiled warlock / demonic prince designed solely in Silo and Zbrush on the fly as I developed it. I originally intended to submit this to the DWIV contest but I didn't have time to make low-res final version and texture / shade etc.

Much inspiration was drawn from arts and styles of the worlds of Diablo,
Warcraft and Oblivion.
I used Silo to build all the base meshes for attire / accessories and Zbrush to shape, pose and sculpt everything.

This one won me a 3DTotal Excellence award!